![]() Will there be any additional activities such as side quests? “We hope you look forward to what’s in store.” However, if possible I’d like to include some puzzle solving elements from my previous works as well. Kaneko: “Movement and exploration will be the main things to do on the world map. What kind of activities will there be for players to come across on the world map? “In my personal opinion, I hope we don’t have to limit it to the size of towns or dungeons.” Honestly, things might change depending on how much we get in terms of development funding. Kaneko: “We’re currently figuring out the specifics for that. ![]() Wild Arms 1, Final Fantasy VII) or will it be rendered at the same scale as dungeons, towns, etc.? Is the world map a traditional-style world map (e.g. By acquiring said vehicles, it will make it easier to explore the nooks and crannies of the world.” “For vehicles, we’re planning on having vehicles for land, sea, and air. ![]() I want it to be so big that there isn’t a word to express how big it is. Kaneko: “The world map is going to be gigantic. How “gigantic” can we expect the world to be? And what kind of vehicles will we be using to traverse it? “But that’s certainly one thing we would love to include in the game.”Īrmed Fantasia is described as a large-scale JRPG adventure with a gigantic world map that players will travel across on foot and in various vehicles. At the moment, before the Kickstarter has even begun, we can’t say for sure whether or not that will be possible. “However, in order to do that, we will need a lot more development funds. “For puzzles or times you need to use Gadgets to get by, we definitely want to make it so there are multiple solutions. Kaneko: “We’re still figuring out the specifics for this, but stuff like using bombs to blow up rocks in your path… that kind of thing. Can we expect any freedom in utilizing these Gadgets to solve puzzles, or will there always be one route or solution? In Wild Arms, Tools were used to clear dungeon obstacles and the same is true in Armed Fantasia. Tools are another returning concept, this time under the name Gadgets. ![]() “That’s why in the story, most adventurers who wander the wilderness use ARMs.” This makes them able to unleash much more power than any normal weapons. “ARMs take the magic power within the user (Aether) and turn it into power. “What I can say is that there is an organization that is trying to control the world, and ARMs are weapons they have created for many years. Kaneko: “My apologies, but since that would get into some very important parts of the story I can’t reveal much at the moment. Can you talk more about Aether Reaction Maximizers and their significance in the world of Armed Fantasia? The meaning of “ARM” varies from one Wild Arms game to the next, and the same is true here. The concept of ARMs also returns, and this one by the same name. “Alicia uses a large spear and shield as her weapon and is a very powerful warrior, but she has a very bright, social personality as well.” At this time I can’t go into much of the details, but what I can say is there’s a dramatic car chase scene. “Their meeting with Alicia is more shocking. The story starts when those two cross paths. But Ingram has forgotten most of his memories from that period. They meet again as a means to fulfill a promise they made when they were young. Kaneko: “Euclid is Ingram’s childhood friend. I’m quite fond of it.”Ĭan you tell us more about Ingram and companions Euclid and Alicia? Who are they and how will their paths cross? “The translation of “Pathfinder” this time around has a very romantic, but powerful, reassuring feel to it. That’s what I had in mind when choosing this name. “60 years ago, there was a main character in a Japanese movie that was called ‘wataridori.’ He was a vagabond who solved the problems of the towns he visited and then would go back on his journey. “It’s meant to evoke an image of an adventurer who doesn’t live in any one place, who lives free like a bird. In Japanese, we use the term “wataridori” (literally “migratory bird”, this term was used in all Wild Arms games as well). Kaneko: “This is simply a difference in how the translator chose to express the word. What separates Pathfinders from Drifters? The protagonist Ingram is a Pathfinder, which is an adventurer similar to the Drifters of Wild Arms. “I would say my personal tastes and style as a game designer will also be carried over throughout the story as well.” “However, the setting of a wilderness on the brink of destruction, and the story that is a mix of Western and Fantasy will be similar. Akifumi Kaneko, Lead Game Designer: “None of the story or characters from the Wild Arms series will be carried over.
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